Why enjoying a MMORPG should you would like play solo? You may want get 2-2M range clear to solo chaos vellum for instance, but in the event that it's possible to attract 5 additional people and you guys all have 500-600k strike range with decent % boss and 90%ignore monster def, this is not pay2win however play2win or particularly party to Maple M Mesos.
No need to solo everything to win the game, which is my opinion about pay2win aspect, we can even party2win.Plus there are a whole lot of approaches to acquire free harm, certain other ways should be lot more accessible, other than putting cubes in FM store.
The dearth of free stuffs also creates prohibited transaction in pay2win facet, but we will not discuss that further, unless you guys want and say it is associated with my primary subject, that's the effect of pay2win aspect. Pay2win facet being a mix of Nexon and gamers mindset flaws.
If I need talk more about cap damage, because buy Maplestory mobile mesos most classes have this same cap harm, it produces a type of unbalance in courses mainly due to funding, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap amount also.
General discussion about anything concerning the Project Reality server.
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